Lootvale is a fantasy idle game about discovering rare loot. I handled the programming, sound design and in-engine animation, while my brother created the pixel art. This project taught me how to build more complex game systems, impactful sounds, and dynamic animations.
Download on itch.io
itch.ioLightcaster is a light-reflecting puzzle game about shutting down corrupted machines. I worked as the programmer in collaboration with my brother, who created the pixel art. It was built within 7 days for Godot Wild Jam #75, and placed 13th out of 95 entries.
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itch.ioThe Cosy Cauldron is a relaxing coffee-making simulator inspired by the Papa Louie games. I worked as the lead programmer in a team of 4 to design and implement it in Unity. Originally tasked to create a prototype, we finished and polished the entire game within 12 weeks.
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itch.ioChampions & Spells is a fighting game inspired by the toys-to-life nature of Skylanders. Utilising RFID technology, I built a custom Raspberry Pi portable device capable of scanning physical champion and spell cards, transferring them into the game for battling.
Watch the showreel
YouTubeLight Beam is a short platformer I created as my Year 12 VCE Media project. It was also the first game I ever made in Godot, jump-starting my love for the engine. I received 100% for the assignment, and later polished the game with improved graphics and controls.
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itch.ioDungeon Run was the first game I ever made during my early secondary school years. Built using the ultra-powerful Scratch engine, Dungeon Run is a buggy platforming adventure where you play as a cube descending to the depths of a dungeon to defeat the deadly Skeleton Lord.
Play on Scratch
ScratchI built this website for anyone interested in my work, or for any future employers. I'm planning to add a blog at some point to share any interesting technical solutions I find while working on projects. The site was built using React, Next.js, and Tailwind. Thanks for stopping by!
During my mid-secondary school years, I built and managed a Minecraft server called PixelJumps. PixelJumps was a server dedicated to parkour, where players were challenged to complete progressively harder courses. The server averaged ~20 players online at a time during its peak.
Watch the closing
YouTubeDuring my early secondary school years, I taught myself how to model, pose, and render 3D Minecraft character skins. I opened requests for anyone interested in a customised render of their Minecraft skin, and uploaded the recorded timelapses to my YouTube channel.
Watch a timelapse
YouTube2025 Torin Archer